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Chaser playbook

Got caught? Here is how to catch everyone else.

Basics

  • Close in, threaten, then wait for the Runner to burn their dash. Commit your swing or dash only after theirs, when their momentum is spent. Ignore the first fake.

    When
    One-on-one against Runners who juke well.
    Why it works
    The dash is a Runner's only burst. Once it is used, their path is predictable until it recharges.

Advanced

  • Approach at an angle that pushes the Runner toward the edge of the arena. Once they are next to a wall they can only dash one way, so cover that side.

    When
    Runners drifting toward the sides.
    Why it works
    A wall removes one dash direction and makes the next move predictable.

Mistakes that get you caught

  • Running in a straight line at constant speed

    Mix diagonal dashes, sharp turns and Alt stops.

  • Expecting to stop when you let go of W

    Letting go just coasts. Alt is the real stop.

  • Burning your dash while the Chaser is far away

    Keep it for when they are in swinging range.

  • Detouring for Gems toward the Chaser

    Only take Gems on your lane, mostly on crossing one.

  • Reviving into a camping Chaser

    Revive only when the Chaser is far or busy.

  • Treating Cloak like a shield

    You can still be hit. Move away while invisible.

  • As Chaser, chasing from directly behind

    Cut the angle or hold the finish line.

  • As Chaser, biting on every fake

    Wait for the Runner to dash first.

  • Equipping an item with zero charges

    You start with none: buy a pack with Coins first.

  • Leaving the match early

    Rewards are paid at the end, so stay.