Chaser playbook
Got caught? Here is how to catch everyone else.
Basics
Close in, threaten, then wait for the Runner to burn their dash. Commit your swing or dash only after theirs, when their momentum is spent. Ignore the first fake.
- When
- One-on-one against Runners who juke well.
- Why it works
- The dash is a Runner's only burst. Once it is used, their path is predictable until it recharges.
Advanced
Approach at an angle that pushes the Runner toward the edge of the arena. Once they are next to a wall they can only dash one way, so cover that side.
- When
- Runners drifting toward the sides.
- Why it works
- A wall removes one dash direction and makes the next move predictable.
Mistakes that get you caught
Running in a straight line at constant speed
Mix diagonal dashes, sharp turns and Alt stops.
Expecting to stop when you let go of W
Letting go just coasts. Alt is the real stop.
Burning your dash while the Chaser is far away
Keep it for when they are in swinging range.
Detouring for Gems toward the Chaser
Only take Gems on your lane, mostly on crossing one.
Reviving into a camping Chaser
Revive only when the Chaser is far or busy.
Treating Cloak like a shield
You can still be hit. Move away while invisible.
As Chaser, chasing from directly behind
Cut the angle or hold the finish line.
As Chaser, biting on every fake
Wait for the Runner to dash first.
Equipping an item with zero charges
You start with none: buy a pack with Coins first.
Leaving the match early
Rewards are paid at the end, so stay.